Waskashi - Update #5
0.1.2 WIP
I know it's been only a week from the last update, but let's say I'm just excited to share this.
Fully focused on getting the skeleton for the Combat, which means:
- Able to enter fight with group of enemies, grouped by level and areas
- Enemies having type weaknesses and defense (Fire, Water, Electric, Grass)
- Player Skills, each character (Charlie, Odderf, Zoe) will have a different set of skills/habilities
-- Charlie: Fighter/Barbarian, extra 10% on Attack, will be the easiest to use
-- Odderf: Summoner/Cleric, extra 10% on Defense, will be medium difficulty
-- Zoe: Archer/Snipper, extra 10% on Health, will be the hardest
- Turn based combat, player will use Action Points and Movement Points each turn
- Leveling up will give you points to improve your Stats and Skill level, as well as unlocking Skills
- Bestiary, shows a list of all enemies with information, 35 enemies in total
And that should be all for 0.1.2, again just wanted to get the ball rolling, will polish and add more complexity to it
After this, I'll be working on the map, which will be bigger, Center as a tutorial area, then Spring (east) -> Summer (south) -> Autumn (west)-> Winter (north) as unlockeable areas by level.
I'll jump to 0.2.0 when all the basics are there, including achievements, main/side quests and equipment
Again, a lot to do, but slowly getting there!
As always, feel free to give it a play and share it :)
See you soon~
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Waskashii
En desarrollo
Status | Prototype |
Author | lacarlawa |
Genre | Adventure, Role Playing |
Tags | Indie, Pixel Art, Prototype, Retro, Singleplayer |
More posts
- Waskashi - Update #4Jul 11, 2024
- Waskashi - Actu #3Jun 20, 2024
- Waskashi - Actu #2Jun 02, 2024
- Waskashi - Actu #1May 21, 2024
- Waskashi - Actu #0May 03, 2024
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